Local Editing vs Live Editing

Local Editing

Local editing is when you work directly with the project file loaded from the start screen. A new editing session is locally loaded, and all your edits are directly saved.

Live editing with a remote connection

Upon starting the Elias Studio, the user has three options: create a new project, load an existing project locally, or remote to an already running instance of a project, and this is what we call remoting. Remoting is, for example, when you have Unity or Unreal running with the plugin installed, and a loaded Elias Project is active. At this point, the studio can start in remote mode, and remote to the instance running within the game engine.

This allows for live editing in the Elias Studio while, i.e., the game engine is running the Elias project. Updates are directly reflected, even when a play session is running. For updating changes made to the Elias project, this means that there is no need for exports or imports of assets or even a restart of the play session; everything will just update live, while you are listening to it. There will be no wasted waiting time or any iterations between the Elias Studio project and the Game Engine, which means that your workflow will be instant and uninterrupted.

The Object Bus

Was this article helpful?

Give feedback about this article