Asset: Zone

A Zone Asset is an 3D area in a game world that affects how audio is heard within and around it.

What is a Zone asset?

  • A Zone Asset in this context defines an interactive 3D area in a game world that affects how audio is heard within and around it. 
  • For example we can apply reverb, filtering, or other spatial effects when a player is in or near a zone.

How to create and edit a Zone asset

  • In Elias, a Zone Asset can be created in the standalone studio application… 
  • But must currently be edited using the Spatial Editor tool (found under the Tools menu). 

The Spatial Editor allows you to:

  • Select a Zone asset in the Asset field.
  • Assign a Reverb IR Asset if convolution reverb should be used.
  • Adjust the amount of reverb send.
  • Choose and edit different curves that control how audio parameters change over distance or within the zone.
  • Curve editing controls:
    • Left-click on the curve to add a point.
    • Left-click on an existing point to edit or remove it.
    • Right-click and drag a point to move it.
    • Expand the graph by adjusting the X Limit and Y Limit fields.
    • While the Zone asset defines behavior inside Elias, its geometry and placement are added within the game engine plugins (Unity, Unreal, etc.), where additional zone settings can also be configured.

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