Asset: Default Mixer
The default mixer is a unique asset that routes audio to the master output
- The default mixer is a unique asset that will be automatically created with the project, and there is currently a limit to using one mixer per project.
- You can’t delete or move the mixer from the internal browser, but if it is moved or deleted on the disk, a new, default mixer asset will be generated.
- The mixer should always have the master output, last in the signal chain, since it outputs the sound into the game engine or directly to the device.
- In the mixer, Group Channels can be created and connected to the Master Out, other Group Channels, or a mixer channel that mixes two signals into one.
- With the Default mixer loaded to the workspace, you can right-click in the workspace to add nodes.
- Other various nodes can be added to the graph to create logic behavior, react to global parameters, and do signal processing at any point in the signal chain.
- Read more about the control and DSP nodes here: Patch: All nodes